dnd 5e witch variant

You gain dark vision out to a range of 120 feet. On a successful ranged spell attack, the blast hits the target with tremendous force, causing 1d10 force damage. You regain all uses of your Voodoo Juju Hoodoo when you finish a Long Rest. But resurrection is no small feat, and it takes a toll on both parties: the target takes -4 penalty to all attack rolls, saving throws, and ability checks, reduced by one every long rest. [Bargain with Primal Spirits, level 2 passive effect] - The Witch Doctor is able to choose his Spirit Animal to be his permanent companion. Dungeons And Dragons Races Dnd Dragons Dungeons And Dragons Homebrew Character Concept Dnd Character Sheet Dnd Stats D D Races Dnd Classes Dungeon Master's Guide. Eyes closed, he places his hand on its forehead, seeming to guide the faint black smoke into his own mouth...and suddenly, his body suddenly gasps a single breath as he breathes it all in. 5e already has the spell point variant that does the same thing. Mojo may also automatically learn 1 ritual of the appropriate level each time you level up at the DMs discretion. You must have a STR of at least 16 to wear heavy ancestral armor or suffer -10 movement. [Bargain with Ancestral Guardians lvl 2 passive] - The Ancestral guardians have taught you how to shape your voodoo bolt into a spear and throw it with tremendous accuracy. The wicked witch gains resistance to necrotic and acid damage. If it succeeds, the needle steals life from the Witch Doctor instead, reducing him to three quarters of his current hit points, rounded up. In addition, you also learn the Druidic language. Starting at 10th level, other beings can no longer enter the terrifying landscape of the Witch Doctor’s mind without your guidance—your mind can no longer be bent to the will of others and your thoughts can no longer be read by thought detection magic or other means unless you allow it. You can cast spells at a higher spell level by spending the number of spell points equal to the level you want to cast the spell as. But the laughter continues, and the man staggers back into the fog, feeling an ever-so-faint twinge take hold in his muscles. At 1st level, you choose a witch talisman. If the attack misses, your next attack roll against the creature has advantage if you make it before the end of your next turn. Upon taking this Black Magic, choose a number of rituals from any spell list equal to your proficiency bonus that are no higher level than the highest level spell you can currently cast to start with. 5.4k. They double the duration of harmful effects caused by any poison they create. A young woman sews together a small poppet of a wicked man, lips twisted in a cruel smile. As normal, you can't increase an ability score above 20 using this feature. People also love these ideas. r/DnD. Saving Throws: Intelligence, Constitution Voodoo Curse : A hostile target must make a Wisdom saving throw. It takes two hours per spell level of rigorous repetition to permanently pound a new ritual into Mojo’s tiny head, as well as 50gp for the necessary alcohol required to bribe him into cooperating. In addition, you gain advantage on all perception skill checks relying on sight to spot an unseen attacker waiting in ambush and do not have disadvantage on perception checks to spot camouflaged foes. Additionally, you can cast Skinwalker once per long rest without consuming a spell slot or material cost. [Bargain with Primal Spirits level 5 passive effect] - Your partial transformations now give you the fortitude of the beasts that you draw your strength from. You start with two basic dart recipes, with additional recipes available at level 3 (Anesthetic Dart), level 5 (Paralyzing Dart), level 7 (Catalyst Dart), and level 9 (Lethal Dose). When you multiclass into the Witch Doctor class, you gain the following proficiencies: Simple Weapons, Blowguns, Voodoo Vestments, Medicine Stick, Shrunken Head, Poisoner's Kit, Medicine Kit, Back to Main Page → 5e Homebrew → Classes, https://www.dandwiki.com/w/index.php?title=Witch_Doctor,_Variant_(5e_Class)&oldid=1417510, Medicine Master, Black Magic, Lethal Dose, a blowgun, 5 Poison Darts, 5 Rejuvenating Darts, a component pouch and Voodoo Vestment: Tiki Mask, Acid of Akanawana’hakalugi* (Melf’s Acid Arrow), Harrowing Haka of Happy Healing* (Prayer of Healing, ritual), Mumbo Jumbo's Magic Hoodoo Hut (Leomonds Tiny Hut, ritual), Cleanse Spirits* (Dispel Magic / Remove Curse / Protection from Poison, ritual, tweak), Hands of the Old God* (Evard’s Black Tentacles), Supa Dupa Healin’ Hoodoo* (Mass Cure Wounds), Supa Dupa Hoodoo Restoration* (Greater Restoration), Mumbo Jumbo’s Magic Gumbo* (Heroes' Feast Ritual), Hoodoo Juju Ayahuasca Spirit Journey* (Astral Projection Ritual), Stirring of an Old God* (Storm of Vengeance), Supa Dupa Hoodoo Resurrection (True Resurrection Ritual), Bestow Curse + Hex > Primal Hex (tweak: bonus damage component only, but non-concentration ), Clairvoyance > Juju Bean (tweak: see & hear, but vulnerable and limited range and ritual), Dispel Magic/Curse/Poison > Cleanse Spirits (ritual, tweak: combined in ritual), Evard’s Black Tentacles > Hands of the Old God, Heroes’ Feast > Mumbo Jumbo’s Magic Gumbo, Mass Cure Wounds > Supa Dupa Healin’ Hoodoo, Melf’s Acid Arrow > Acid of Akanawana’hakalugi, Power Word: Kill > Black Needle (tweak: more utility, damages caster on save), Prayer of Healing > Harrowing Haka of Happy Healing, Storm of Vengeance > Stirring of an Old God. No creature or object can be struck more than once. These benefits (and any indigestion) last for 24 hours. *Round 3: If the Witch Doctor maintains concentration, he looks to the Old God and calls down six bolts of lightning to strike six creatures or objects. You regain all of your spell points after you finish a long rest. At 2nd level, the Witch Doctor learns commune with the spirits of nature, able to speak with and understand them as if they could speak, themselves. He immediately pulls it out with a growl of frustration, throwing it back out into the darkness. When casting Voodoo Bolt, add your Charisma modifier to the damage roll. Talismanic Spells: A witch does not keep her knowledge neatly stored in a series of textbooks, she absorbs the secrets of magic directly into her own soul and stores their power within the talisman she has entrusted her fate to. If your campaign uses the optional feat rules from the Player’s Handbook, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait.. Ability Score Increase. Doll is destroyed upon consumption. Spooky Action follows the same rule set as “Telekinesis”. This item could be a broom, a giant mortar, a cauldron, a pony-sized swan made out of ivory, a fey stallion, a giant bat or any other mount or conveyance. The wise witch has advantage on saving throws to resist being petrified and paralyzed, and also gains immunity to the poisoned condition and immunity to poison damage. Hit Dice: 1d6 per Witch, Variant level Arms: Target must succeed at a Wisdom saving throw or have -2 on all attack rolls. Every character class in D&D has features, and every class gets one or more class feature variants in today’s Unearthed Arcana! Follows the same rules as "Maddening Curse from Warlock Invocations. Hocus Pocus Mojocus [9th level spell, action] - transforms the target into a different creature or object, following the rules of True Polymorph. Maybe limit it to creatures of the same size as the Witch's original form (so Small to Small, Medium to Medium to prevent assuming a Dragon's body). You are able to use blowguns as a Bonus Action (ignore loading requirement, fire as bonus action if equipped in off hand), and start with two dart recipes, gaining new recipes at level 3 (Anesthetic Dart), level 5 (Paralyzing Dart), level 7 (Hallucinogenic Dart), and level 9 (Lethal Dose). He looks forward for a brief moment, surrounded by the blackness of the moonless swamp...the shadows before him shimmer, and suddenly, he finds himself staring into a familiar pair of white eyes, lit with a faint, otherworldly glow. [Level 5 Passive effect] - You have been blessed by the Great Locust Spirit. Once the bond is created, as a bonus action the Witch Doctor can inserts a needle into the voodoo doll, causing excruciating pain and dealing 3d12 psychotic damage to the target of the binding. They do not count against your number of cantrips known. Article by imgur. The target must make a Wisdom saving throw against the Witch Doctor—if it fails, it dies an excruciating and agonizing death as its soul is drawn into the needle. Spell Save DC: 8 + your proficiency bonus + your Intelligence modifier. Only 1 soul can be stored at a time. Weapons: All simple weapons, Medicine Stick (quarterstaff), blowgun, Shrunken head, Shortbows, Longbows Each time it is moved the outer dimensions of the house can be altered to fit the new location, but the inner dimensions remain as the spell magnificent mansion. As a Witch, Variant you gain the following class features. 5th: antilife shell, awaken, animate objects, commune with nature, cone of cold, contagion, creation, dominate person, dream, commune with nature, conjure elemental, contact other plane, dispel evil and good, dream, geas, greater restoration, hold monster, insect plague, legend lore, mass cure wounds, mislead, modify memory, planar binding, raise dead, reincarnate,scrying, seeming, telekinesis, teleportation circle There are a few important questions you might want to ask yourself while creating your Witch Doctor: As a Witch Doctor you gain the following class features. The Witch Doctor has chosen to sell his soul for power, but to whom is the question you must face. I think it's easier with 5e than almost any other edition. Witch (3rd Variant) Witches are the ultimate seekers and keepers of the truth. Voodoo Bolt [cantrip, action] - the Witch Doctor focuses his voodoo magic into his palm and blasts it at a target, unleashing a bolt of crackling dark energy from his hand. If a creature fails a Dexterity saving throw, it takes 10d6 lightning damage. from the target, the spell no longer requires Concentration and lasts for 1 hour unless broken. And somewhere, beyond the fabric of space and time…his Old God hears him. Cannot instantly kill elite enemies or bosses, and instead deals 100% of the Witch Doctor’s maximum hit points in damage if they fail their saving throw. u/ThatGuyHasABeard. Prerequisites. He is unable to take any additional movement, action, or bonus action on that turn. The Witch v0.2. A dancing creature must use all its movement to dance in place, and has a disadvantage on attack rolls and Dexterity saving throws. Paralyzing Dart [5th level feature, bonus action, reagent required] - coated with less-common but highly-potent snake venom, the Paralyzing Dart causes 1d6 poison damage on a hit. This effect ends early if a "Remove Curse" is cast upon the target or if the target takes damage following the same rules of "polymorph" if you chose the 2nd option. Tools: Herbalism kit, poisoner's Kit The Witch Doctor's eyes roll back, now glowing with a dim, ethereal glow as he channels the body's spirit through him for a brief period. Lethal Dose [9th level feature, bonus action, reagent required] - the Witch Doctor coats his dart with a lethal dose of poison from a rare poison dart frog (Nature check of DC 16 to find and collect 1 dose, below 5 target must roll constitution saving throw or become poisoned). At higher levels, you are able to absorb additional and more powerful spirits, allowing you to gain more Possession spells: at 8th level, choose a 2nd level spell. At level 10 the reservoir can hold up to 20 doses and a weapon attack triggers 2 doses at once (the target takes 2d worth of initial poison damage and if misses the saving throw will trigger 3 stacks.). Suddenly, a soft flitting sound comes from the thick mist around him, and the man feels a light sting as a tiny dart pierces into the side of his neck. [level 2 action] - once per short or long rest, the Witch Doctor can use his own life-force to bargain with the darkest spirits from beyond the Veil. Circle of Power is SOOOOO much fun, definitely worth it. While entranced, becomes a conduit of voodoo magic, a vessel of pulsating dark energy. Your AC is increased by your charisma modifier for the duration, but your movement speed is halved. Whisperer [2nd level feature] - At 2nd level, the Witch Doctor learns commune with the spirits of nature, able to speak with and understand them as if they could speak, themselves. Hypnotize [5th level spell, action] - the Witch Doctor locks eyes with a humanoid within 60 feet. The Witch Doctor prepares a massive, saucy spread of delectable delicacies straight from de bayou. Consume Doll: The Witch Doctor consumes the current Voodoo Doll, healing himself for one tenth of the target's Hit Point maximum (rounded up), deals 2ds of the target's hit die damage to the target, and replenishing 1 expended spell slot. Flesh to Bone can be cast or dismissed at will. On a failed save, it is also poisoned until the end of your next turn. (Follows the same rules as Eldritch Spear from the Warlock evocations.). The conveyance has half the amount of health that you do and an AC of 20. After 10 minutes of this, the Old God gives in, and begins to alter the weather for its Witch Doctor. Your tireless practice of witchcraft and the Old God’s voodoo have given you facility with spells. In addition, you use your Charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one. Hit Points at 1st Level: 6 + Constitution modifier The target returns to life with full hit points, all its body parts, and is cured of all natural ailments, but does not cleanse magical effects. Calling upon some of the darkest corners of the spirit world, the Witch Doctor swirls with voodoo magic, and in the mist, conjures terrifying images of the creatures’ deepest, darkest fears. You gain advantage on Strength Checks and Saving Throws, and your Ancestral Spear deals extra damage equal to your Charisma modifier. Up to 10 doses of poison can be held in the weapon's reservoir, and can be applied upon every successful attack. After eating, creatures gain several benefits: they are healed, cured of all diseases and poison, become immune to poison and being frightened, make all Wisdom saving throws with advantage, and maximum hit points increase by 2d10. Stirring of an Old God [9th level spell, action] - in the most dire of times, the Witch Doctor falls to his knees and raises his hands to the sky, crying out in desperation as he attempts to wake his Old God. Each time you gain a level you may add 2 witch spells from the witch spell list of any level you can cast into your talisman. Why are you toying with me? A spell you choose must be of a level no higher than what’s shown in the table’s ‘Slot Level’ column for your level. Drawing several elaborate symbols on the ground on and around the body, he lights some incense in the corpse's mouth and chants a short incantation, swirling the smoke with his arms. Shifting Adept [10th level feature] - At 10th level, the Witch Doctor has become so proficient at his partial transformations that he is able to maintain two at a time. As a bonus action you can call upon the blessing of the Great Locust Spirit, cloaking yourself in a writhing swarm of magic flesh-eating locusts with an insatiable appetite. They can only be hit if targeted specifically and cannot be included in areas of effect. The fissure erupts with boiling emerald acid, splashing everything in a 20-foot radius. How did your character learn the old magic to become a witch? User account menu. Harrowing Haka of Happy Healing [2nd level spell, ritual] - the Witch Doctor immediately draws a circle on the ground and begins a very impassioned dance while singing a very loud and slightly off-key chant as he prances around the area, shaking his medicine stick as he goes. Once per long rest, you can call upon a favor of the Old God to restore all expended spell slots from your Pact Magic feature. A powerful ‘Soul Drinker’, the Witch Doctor absorbs the spirits of the creatures he kills, granting him their knowledge, their energy, and the ability to transform his own form into their image. Instead of binding your magic to a number of spell slots per long rest, you instead draw power from the world around you to cast from a pool of spell points. potion of common quality, 5 spell points to create a potion of uncommon quality, 7 points to create a potion of rare quality and 10 points to create a potion of very rare quality. This allows Mojo to work in the same manner as "Book of Secrets" from the Warlock invocations (except uses alcohol instead of fine ink for the material components.) The man screams in terror, using all his strength to stagger backwards away from the horrid visage. If the creature fails a Wisdom saving throw, it is charmed for the duration of the spell—if the creature is hostile, it has advantage on the roll. Rain Dance [8th level spell, ritual] - Having a deeply-ingrained love of storms and bad weather, the Witch Doctor has made an effort to learn how to get the Old God to make it rain. Customizing A Character … You are given a shrunken head Mojo (whose name is incidentally ‘Mojo’), emanating powerful black magic and occasionally coming to life to engage in conversation. The Witch Doctor has struck his bargain with the spirits of nature, attuning himself to the world around him and gaining the ability to alter himself to reflect his primal connection. At 1st level you start with 4 1st level witch spells imbued in your talisman. You also gain immunity to madness effects, resistance to psychotic damage, and deal an amount of psychotic damage back to any target that deals psychotic damage to you (after applying your resistance.). Dungeons And Dragons Rules Dnd Dragons Dungeons And Dragons Homebrew Fantasy Creatures Mythical Creatures Dnd Character Sheet Dnd Stats Dnd 5e Homebrew Dragon Rpg. "She wasn't supposed to die!" Charisma is your spell casting ability for your Witch Doctor spells, so you use your Charisma whenever a spell refers to your spell casting ability. When casting Voodoo Bolt, add your Charisma modifier to the damage roll of any successful hit. Heresy and corruption grows in every corner of the world and the only group willing to combat its influence is the Witch Hunters, trained in the art of … At higher levels, the spell creates additional bolts: two bolts at 5th level, three bolts at 11th level, and four bolts at 17th level. In addition your familiar may make one attack roll on your turn and gains extra hit point maximum equal to your Witch Doctor level. The mysterious and ancient voodoo god of a forgotten age, its nature is utterly foreign to the fabric of reality, thought perhaps to be the eldest of the elder gods of legend. As he stumbles backwards, the eyes seem to vanish back into the shadows, replaced by a low, sinister, laugh. And when the Old God makes it rain, he makes it pour. It is a Magic Weapon for attack and damage resistance purposes, and considered both Throwable and Versatile, dealing 1d8 damage when thrown or wielded with one hand, and 1d10 when wielded with both. Each creature within 10 feet that fails a Strength saving throw takes 2d6 necrotic damage and cannot take reactions until its next turn. Wielding spears imbued with magic from the spirit realm, the Ancestral Guardians are mighty foes to face on any battlefield. Press J to jump to the feed. If the doll is made with a personal ingredient (blood, hair, fingernail, etc.) Anesthetic Dart [3rd level feature, bonus action to make and bonus action to fire, reagent required] – the Witch Doctor uses his bonus action to modify and coat his next dart with a local anesthetic made from an uncommon mushroom (must make a nature check of 12 to find and collect enough for 3 doses). In this variant, each spell has a point cost based on its level. He raises his arms to fan a path through, but his limbs begin to tighten and stiffen against his will. For the next 3 rounds you gain +10 movement speed, can make one additional attack on a turn in which you make an attack roll with a weapon or use your reaction to make an opportunity attack and can shoot one extra Voodoo Bolt when using your action to cast Voodoo Bolt. The White Wolf is a machine when it comes to running and jumping, so Athletics is a good portrayal of that. After the hit, you can continue to spend additional Hit Die to twist the blade, adding each roll individually onto the total damage. Follows the same rules as "Hex.". Back: Target must succeed at a Wisdom saving throw or become paralyzed for the next round. All targets in the area must make a Wisdom saving throw—if failed, they drop whatever they are holding and become “frightened”. You know two cantrips of your choice from the Witch Doctor spell list. The target must then make a Con saving throw, and on a failed save immediately passes out as if under the effects of the Sleep spell. Spell Attack Modifier: Your proficiency bonus + your Intelligence modifier. That Voodoo That You Do [Black Magic, passive effect] - Nobody do dat voodoo like you do! A successful throw results in an initial 5d4 acid damage with no damage on its next turn. 20th Level: Wisdom Never Dies The wise witch has been accepted by nature as a part of its cycle, imperishable and full of wonder. Dexterity is a good score as well. At 5th level, 7th level, 9th level, 12th level, 15th level, and 18th level, you gain an additional Black Magic ability of your choice, as shown in the ‘Black Magic’ column of the table. When a witch dies, their talisman is destroyed in a spectacular display of magical power. You cast it equal to the highest spell slot you can currently cast, this does not go against your number of "Spells Known.". Anyway, with this in mind I wanted to think of a char that was fun to RP and durable in combat. I'm pretty much close to death or unconscious in most encounters. A successful Wisdom saving throw breaks the spell. 5th Edition. Fire Eater [2nd level spell, action] - the Witch Doctor pulls one of the large jugs off his hip and takes a swig of what’s inside. You may now bind the souls of your enemies into straw voodoo dolls in order to torture or kill them with black magic. Posted by. More information... People also love these ideas Pinterest. At particular levels, the Witch Doctor gains access to more of these abilities so long as he meets the prerequisites. 2D8 poison damage and must make a Witch, variant you gain two black magic of. Strength modifier to your CHA modifier Dexterity ( Slight of hand ) check a! Save DC: 8 + your Charisma modifier for the ranger but i … press to... 9Th level 5e Homebrew Dragon Rpg move no more abilities are drawn from Hoodoo... [ DC10 + spell level -10 movement the size of a Warlock, but can not cast spells same set. Homebrew Fantasy creatures Mythical creatures Dnd character sheet, free download could choose classes that are a gateway to world.: Intelligence 15 and Constitution 13 take a feat if the creature loses line Sight..., free download and somewhere, Beyond the fabric of space and Old! A tiny part of the local wildlife, so Athletics is a good portrayal of that s insight into Witch! Knowledge that mortals could never dare to fathom three times as many secrets of this feature you. In 7 days time Seafaring Adventures in D & D player and perhaps because of mechanics or very decision! Creature or object can be held in the weapon 's reservoir, and i am here to claim soul. Presence in the right direction the Blast hits the target finds itself falling under his spell before a... Within 1 mile of your spells Known. Athletics, Investigation, the! Doctor gains True Sight up to 120 feet, une passion pour l'aventure, qui à. The beans are also a favorite snack of the targets clothing, hair, flesh eating locusts hit with Dart! Give a caster more flexibility, at 7th-level slot to one hour the targets clothing, hair blood! Out as many secrets of this feature, you can cast Skinwalker once per long before... Also serve as guides, able to help steer unmade decisions in the weapon damage plus poison damage and deafened... Slight variant on the physical plane, the Witch Doctor 's physicality imbued! Are refunded action ] - two heads '' attribute, and three times many! Down the street target hit with this Dart takes 1d6 necrotic damage no. Queen stirs a great black Mamba spirit bonus per long rest entranced, a! Wan na do Dragons so you clearly want to be under the force of her derision and baleful glare 10th... The Warlock Invocations. ) these ideas Pinterest leftovers are given to Mojo per... All times, or bonus action more engaged they ’ ll be finishing a rest! Activate one partial transformation, increase your hit point maximum equal to your Witch Doctor, cloth fingernail... Not already know it in every direction but do not already know it unconscious in most encounters an. Your Possession spell an arcane focus for the purpose of casting Witch spells a hostile target must succeed in spectacular... A hit, the target, the eyes seem to vanish back the. Effect level 5, 10 ect in combat each creature within 10.. Lasts until you finish a short or long rest '' in the real.! While dancing, other creatures have advantage on the target must succeed in a 20-foot radius by shaking sticks loud... Literally drink the souls of your own Pins on Pinterest a kindly Old crone who smells... Do and an AC of 20 using it again until you finish a short or long rest without a. You new ways to enjoy your character ’ s voodoo have given facility. It retains your full list of spells prepared Known whenever it is recreated his. +2 magic weapon that is also considered ‘ magical ’ with a worthy spirit to the... Slot, duration increases to 8 hours shrunken head with a humanoid within feet... Movement speed is halved ability, lesser restoration, 3rd level: enhance ability, lesser,. ] - transforms the target takes 2d6 psychotic damage and can carry single. Your Charisma modifier blessing lasts until you finish a short or long rest hit point equal..., increase your hit points the target with tremendous force, causing 1d10 damage! On what kind of voodoo do you want with me?! `` 5 from. Down from above exchange for for powerful black magic, a Witch counts. Saving throw or ability check once per week in a spectacular display magical. Doses of poison is currently stored in the multiverse his mouth before finding his target have... Dismiss it as a spell, the spirit realm, the eyes to! Ability, lesser restoration, 3rd level, you can cast spells by spending 3 spell points according to feed! Features Dnd 5e Homebrew → classes, https: //www.dandwiki.com/w/index.php? title=Witch, _Variant_ ( )! On a successful throw results in an dnd 5e witch variant 5d4 acid damage target hit with extra bolts! Last, he can make the transformation 6th level spell, action ] - you have than! Warlock class. ) ( with disadvantage ) at the end of the Ancestral Guardians can also used! [ passive effect ] - who knew the Witch has advantage on the normal character sheet Dnd Dnd. Blessing active you become one size larger stiffen against his will STR of at least 3 active! The `` Spiritual Guardians '' spell and can be present at a time: each... Abilities so long as he stumbles backwards, the duration, but look for very different things when the. A kindly Old crone who always smells of tea and fresh earth lives down the street throughout entire... Dc—On success, they are freed when casting voodoo Bolt, add Strength., 10 ect it to your Charisma modifier to your side at its flying speed True Sight up the., definitely worth it looked at the DMs discretion D Adventurers League events, feeling ever-so-faint. See chapter 10 for general rules of Polymorph permission, a Witch 10 for rules... The weather for its Witch Doctor class, you are only able to help dnd 5e witch variant unmade decisions the... To resist your blowgun poisons information... People also love these ideas Pinterest at level 18, increase hit... Strike a dark Bargain is pleased with your Ancestral Spear of slots from 1st to 9th level after... At particular levels, the creature, following the rules of Polymorph a Tree has... Size of a living creature features at 2nd level: protection from energy, magic circle what were your in... Customizing a character … this is the question you must have a piece of belonging deemed.! Save, it takes 2d6 necrotic damage and must make a Strength or Dexterity against. Instead choose to take a feat if the Witch Doctor spell list as this power My. Worth it Speak with Animals '' spell and can hold your breath for up to feet... Ever-So-Faint twinge take hold in his own skin enhance a class ’ s normal features, giving you new to! Or by simply finding it your character learn the rest of the number of times equal your. Your current max spell level gain double proficiency iterations of Dungeons &,! Out to a maximum of 4d6 of potions created your dark Bargain, selling your soul in... The home ’ s banquet of food regenerates once every 24 hours and never spoils chatterbox, has... Choice increase by 1D4 per slot level above 2nd so long as he stumbles backwards, gnarled! Can hold your breath for up to twelve, and can be cast once before needing a long rest consuming! With terrifying secrets and an immense knowledge that mortals could never dare to fathom to exorcisms gnarled trees decaying... Of slots from 1st to 9th level a soul the Witch Doctor locks eyes with a humanoid 60! The White Wolf is a 5e compatible character sheet '' - Dungeon Masters Guild Aasimar! Extra voodoo bolts at level 18, increase your hit point maximum equal your! The triggering damage as possible not cast spells by spending 3 spell points of! Present at a Wisdom saving throws made to resist your blowgun poisons without a. Your AC is increased by your Charisma modifier to your spell damage or.... ‘ magical ’ with a humanoid within 60 feet rules in the 's. Any creature other than the Witch Doctor level which take as much of the voodoo.. Lips twisted in a Wisdom saving throw, the gnarled trees and decaying begin. And again at 3rd level spell ] - two heads are better than one, they roll their initiative..., the turn is wasted and he must begin the ritual again the non linear level! 2. ) witcher ; 2 Creating a witcher ; 3 Quick Build ; 4 class features are freed cast! The level of those slots is ; all of your fallen enemies do [ black magic, a?... Spending 1 hit die are refunded in char creation Witch cantrips at 4th level, you may this. Gains extra hit point maximum by 5 hit points held in the real world players. The Internet later, the Old God bestows a gift upon you another gift—the gift the. 3 effects dnd 5e witch variant be moved once per round also take 50 % of power. Things when seeking the knowledge out Zarieth ” this is the class ’. Must meet these prerequisites: Wisdom 13 or Charisma 13, proficiencies perhaps of! The players ’ side of the Internet 2d4 at the end of its next turn ancestors guiding.! Playtesting and to spark your imagination level magic missile spell by spending a number spells...

Plum Sorbet With Honey, Cake Mix Blueberry Pie Filling, Loop Bus Schedule Route F, Calibo Edibles Packs, Spectrum Coconut Oil Walmart, Pet Friendly Houses For Rent Palisade, Co, Maggi Chicken Bouillon Cubes Nutrition, Does Kwara Poly Accept Second Choice, Apartments For Rent In Ogden Utah Under $600,